vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 17:15:48 -06:00
committed by Alexandre Julliard
parent 3c8c7426df
commit 76971d811e
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 18 additions and 10 deletions

View File

@@ -367,6 +367,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_PASS:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
break;
}
@@ -443,6 +444,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
break;
}
@@ -575,6 +577,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
vkd3d_unreachable();
}
@@ -949,6 +952,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
break;
}
@@ -1005,9 +1009,9 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
if (t1->class == HLSL_CLASS_ARRAY)
return t1->e.array.elements_count == t2->e.array.elements_count
&& hlsl_types_are_equal(t1->e.array.type, t2->e.array.type);
if (t1->class == HLSL_CLASS_OBJECT)
if (t1->class == HLSL_CLASS_TECHNIQUE)
{
if (t1->base_type == HLSL_TYPE_TECHNIQUE && t1->e.version != t2->e.version)
if (t1->e.version != t2->e.version)
return false;
}
@@ -1097,9 +1101,8 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
type->e.resource.format = old->e.resource.format;
break;
case HLSL_CLASS_OBJECT:
if (type->base_type == HLSL_TYPE_TECHNIQUE)
type->e.version = old->e.version;
case HLSL_CLASS_TECHNIQUE:
type->e.version = old->e.version;
break;
default:
@@ -2368,6 +2371,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_CLASS_PASS:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_VOID:
break;
}
@@ -3672,7 +3676,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
for (i = 0; i < ARRAY_SIZE(technique_types); ++i)
{
type = hlsl_new_type(ctx, technique_types[i].name, HLSL_CLASS_OBJECT, HLSL_TYPE_TECHNIQUE, 1, 1);
type = hlsl_new_simple_type(ctx, technique_types[i].name, HLSL_CLASS_TECHNIQUE);
type->e.version = technique_types[i].version;
hlsl_scope_add_type(ctx->globals, type);
}