vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 17:15:48 -06:00
committed by Alexandre Julliard
parent 3c8c7426df
commit 76971d811e
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 18 additions and 10 deletions

View File

@@ -222,7 +222,7 @@ static bool technique_matches_version(const struct hlsl_ir_var *var, const struc
{
const struct hlsl_type *type = var->data_type;
if (type->base_type != HLSL_TYPE_TECHNIQUE)
if (type->class != HLSL_CLASS_TECHNIQUE)
return false;
return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version;
@@ -439,6 +439,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
vkd3d_unreachable();
case HLSL_CLASS_SAMPLER:
@@ -839,6 +840,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
/* This cannot appear as an extern variable. */
break;
}