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tests: Add test for creating committed resource.
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@ -457,6 +457,96 @@ static void test_create_command_queue(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_committed_resource(void)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Device *device, *tmp_device;
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D3D12_CLEAR_VALUE clear_value;
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ID3D12Resource *resource;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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clear_value.Color[0] = 1.0f;
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clear_value.Color[1] = 0.0f;
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clear_value.Color[2] = 0.0f;
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clear_value.Color[3] = 1.0f;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(resource, &IID_ID3D12Object, TRUE);
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check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
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check_interface(resource, &IID_ID3D12Pageable, TRUE);
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check_interface(resource, &IID_ID3D12Resource, TRUE);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
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check_interface(resource, &IID_ID3D12Object, TRUE);
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check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
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check_interface(resource, &IID_ID3D12Pageable, TRUE);
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check_interface(resource, &IID_ID3D12Resource, TRUE);
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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START_TEST(d3d12)
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{
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ID3D12Debug *debug;
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@ -473,4 +563,5 @@ START_TEST(d3d12)
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test_create_command_allocator();
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test_create_command_list();
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test_create_command_queue();
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test_create_committed_resource();
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}
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