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vkd3d: Return hardcoded GPU virtual address support.
The hardcoded value makes a real app happy and it is close to values returned by various Windows drivers (AMD, Intel, Nvidia). In the long term, we might try to derive the values from maxResourceSize and/or sparseAddressSpaceSize. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
bcd91910e4
commit
766361f9c3
@@ -1535,6 +1535,12 @@ typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
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D3D_ROOT_SIGNATURE_VERSION HighestVersion;
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} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
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typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
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{
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UINT MaxGPUVirtualAddressBitsPerResource;
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UINT MaxGPUVirtualAddressBitsPerProcess;
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} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
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typedef enum D3D_SHADER_MODEL
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{
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D3D_SHADER_MODEL_5_1 = 0x51,
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