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vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.
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committed by
Alexandre Julliard
parent
b3c620954b
commit
75ab9d31ef
Notes:
Alexandre Julliard
2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
@@ -886,10 +886,7 @@ static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_
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&& !(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
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&& type->type == HLSL_CLASS_MATRIX)
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{
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if (ctx->matrix_majority == HLSL_COLUMN_MAJOR)
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default_majority = HLSL_MODIFIER_COLUMN_MAJOR;
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else
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default_majority = HLSL_MODIFIER_ROW_MAJOR;
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default_majority = ctx->matrix_majority;
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}
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else if (type->type != HLSL_CLASS_MATRIX)
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{
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