vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.

This commit is contained in:
Zebediah Figura
2022-03-29 18:49:10 -05:00
committed by Alexandre Julliard
parent b3c620954b
commit 75ab9d31ef
Notes: Alexandre Julliard 2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
4 changed files with 5 additions and 14 deletions

View File

@@ -233,14 +233,14 @@ row_major {return KW_ROW_MAJOR; }
struct hlsl_ctx *ctx = yyget_extra(yyscanner);
TRACE("#pragma setting row_major mode.\n");
ctx->matrix_majority = HLSL_ROW_MAJOR;
ctx->matrix_majority = HLSL_MODIFIER_ROW_MAJOR;
BEGIN(pp_ignore);
}
<pp_pragma>pack_matrix{WS}*\({WS}*column_major{WS}*\) {
struct hlsl_ctx *ctx = yyget_extra(yyscanner);
TRACE("#pragma setting column_major mode.\n");
ctx->matrix_majority = HLSL_COLUMN_MAJOR;
ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
BEGIN(pp_ignore);
}
<pp_pragma>{NEWLINE} {