vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.

This commit is contained in:
Zebediah Figura
2022-03-29 18:49:10 -05:00
committed by Alexandre Julliard
parent b3c620954b
commit 75ab9d31ef
Notes: Alexandre Julliard 2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
4 changed files with 5 additions and 14 deletions

View File

@@ -116,12 +116,6 @@ enum hlsl_sampler_dim
HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBEARRAY,
};
enum hlsl_matrix_majority
{
HLSL_COLUMN_MAJOR,
HLSL_ROW_MAJOR
};
enum hlsl_regset
{
HLSL_REGSET_SAMPLERS,
@@ -735,7 +729,7 @@ struct hlsl_ctx
const struct hlsl_ir_function_decl *cur_function;
/* Default matrix majority for matrix types. Can be set by a pragma within the HLSL source. */
enum hlsl_matrix_majority matrix_majority;
unsigned int matrix_majority;
/* Basic data types stored for convenience. */
struct