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vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.
This commit is contained in:
committed by
Alexandre Julliard
parent
b3c620954b
commit
75ab9d31ef
Notes:
Alexandre Julliard
2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
@@ -2973,7 +2973,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
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ctx->location.line = ctx->location.column = 1;
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vkd3d_string_buffer_cache_init(&ctx->string_buffers);
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ctx->matrix_majority = HLSL_COLUMN_MAJOR;
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ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
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list_init(&ctx->scopes);
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