vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.

This commit is contained in:
Zebediah Figura
2022-03-29 18:49:10 -05:00
committed by Alexandre Julliard
parent b3c620954b
commit 75ab9d31ef
Notes: Alexandre Julliard 2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
4 changed files with 5 additions and 14 deletions

View File

@@ -2973,7 +2973,7 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
ctx->location.line = ctx->location.column = 1;
vkd3d_string_buffer_cache_init(&ctx->string_buffers);
ctx->matrix_majority = HLSL_COLUMN_MAJOR;
ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
list_init(&ctx->scopes);