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vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
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committed by
Alexandre Julliard
parent
fbd77486de
commit
7503429555
Notes:
Alexandre Julliard
2024-01-15 23:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/550
@@ -1450,7 +1450,7 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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void vsir_validate(struct vkd3d_shader_parser *parser);
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enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser);
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static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type(
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enum vkd3d_data_type data_type)
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