mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
This commit is contained in:
committed by
Alexandre Julliard
parent
fbd77486de
commit
7503429555
Notes:
Alexandre Julliard
2024-01-15 23:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/550
@@ -1511,7 +1511,7 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
|
||||
vkd3d_shader_trace(instructions, &parser->shader_version);
|
||||
|
||||
if (result >= 0 && !parser->failed)
|
||||
vsir_validate(parser);
|
||||
result = vsir_validate(parser);
|
||||
|
||||
if (result >= 0 && parser->failed)
|
||||
result = VKD3D_ERROR_INVALID_SHADER;
|
||||
@@ -1527,6 +1527,12 @@ struct validation_context
|
||||
unsigned int temp_count;
|
||||
enum vkd3d_shader_opcode phase;
|
||||
|
||||
struct validation_context_temp_data
|
||||
{
|
||||
enum vsir_dimension dimension;
|
||||
size_t first_seen;
|
||||
} *temps;
|
||||
|
||||
enum vkd3d_shader_opcode *blocks;
|
||||
size_t depth;
|
||||
size_t blocks_capacity;
|
||||
@@ -1592,6 +1598,9 @@ static void vsir_validate_register(struct validation_context *ctx,
|
||||
switch (reg->type)
|
||||
{
|
||||
case VKD3DSPR_TEMP:
|
||||
{
|
||||
struct validation_context_temp_data *data;
|
||||
|
||||
if (reg->idx_count != 1)
|
||||
{
|
||||
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a TEMP register.",
|
||||
@@ -1603,9 +1612,41 @@ static void vsir_validate_register(struct validation_context *ctx,
|
||||
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
|
||||
|
||||
if (reg->idx[0].offset >= temp_count)
|
||||
{
|
||||
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the maximum count %u.",
|
||||
reg->idx[0].offset, temp_count);
|
||||
break;
|
||||
}
|
||||
|
||||
/* parser->shader_desc.temp_count might be smaller then
|
||||
* temp_count if the parser made a mistake; we still don't
|
||||
* want to overflow the array. */
|
||||
if (reg->idx[0].offset >= ctx->parser->shader_desc.temp_count)
|
||||
break;
|
||||
data = &ctx->temps[reg->idx[0].offset];
|
||||
|
||||
if (reg->dimension == VSIR_DIMENSION_NONE)
|
||||
{
|
||||
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension NONE for a TEMP register.");
|
||||
break;
|
||||
}
|
||||
|
||||
/* TEMP registers can be scalar or vec4, provided that
|
||||
* each individual register always appears with the same
|
||||
* dimension. */
|
||||
if (data->dimension == VSIR_DIMENSION_NONE)
|
||||
{
|
||||
data->dimension = reg->dimension;
|
||||
data->first_seen = ctx->instruction_idx;
|
||||
}
|
||||
else if (data->dimension != reg->dimension)
|
||||
{
|
||||
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a TEMP register: "
|
||||
"it has already been seen with dimension %#x at instruction %zu.",
|
||||
reg->dimension, data->dimension, data->first_seen);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VKD3DSPR_SSA:
|
||||
if (reg->idx_count != 1)
|
||||
@@ -1883,7 +1924,7 @@ static void vsir_validate_instruction(struct validation_context *ctx)
|
||||
}
|
||||
}
|
||||
|
||||
void vsir_validate(struct vkd3d_shader_parser *parser)
|
||||
enum vkd3d_result vsir_validate(struct vkd3d_shader_parser *parser)
|
||||
{
|
||||
struct validation_context ctx =
|
||||
{
|
||||
@@ -1892,7 +1933,10 @@ void vsir_validate(struct vkd3d_shader_parser *parser)
|
||||
};
|
||||
|
||||
if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
|
||||
return;
|
||||
return VKD3D_OK;
|
||||
|
||||
if (!(ctx.temps = vkd3d_calloc(parser->shader_desc.temp_count, sizeof(*ctx.temps))))
|
||||
goto fail;
|
||||
|
||||
for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->instructions.count; ++ctx.instruction_idx)
|
||||
vsir_validate_instruction(&ctx);
|
||||
@@ -1901,4 +1945,13 @@ void vsir_validate(struct vkd3d_shader_parser *parser)
|
||||
validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "%zu nested blocks were not closed.", ctx.depth);
|
||||
|
||||
vkd3d_free(ctx.blocks);
|
||||
vkd3d_free(ctx.temps);
|
||||
|
||||
return VKD3D_OK;
|
||||
|
||||
fail:
|
||||
vkd3d_free(ctx.blocks);
|
||||
vkd3d_free(ctx.temps);
|
||||
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
Reference in New Issue
Block a user