vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.

This commit is contained in:
Giovanni Mascellani
2024-01-10 11:27:03 +01:00
committed by Alexandre Julliard
parent fbd77486de
commit 7503429555
Notes: Alexandre Julliard 2024-01-15 23:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/550
4 changed files with 65 additions and 9 deletions

View File

@@ -6282,7 +6282,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
vkd3d_free(byte_code);
if (!sm6->p.failed && ret >= 0)
vsir_validate(&sm6->p);
ret = vsir_validate(&sm6->p);
if (sm6->p.failed && ret >= 0)
ret = VKD3D_ERROR_INVALID_SHADER;