include: Remove some redudant TAG_* definintions from vkd3d_shader_util.h.

We already have all of these in vkd3d_common.h.
This commit is contained in:
Henri Verbeet
2025-07-28 17:54:12 +02:00
parent d0ce3e61bf
commit 74d8c23f71
Notes: Henri Verbeet 2025-07-31 15:06:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1662

View File

@@ -21,10 +21,6 @@
#include "vkd3d_shader.h"
#define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L')
#define TAG_SHDR VKD3D_MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X')
static inline enum vkd3d_result vkd3d_shader_parse_dxbc_source_type(const struct vkd3d_shader_code *dxbc,
enum vkd3d_shader_source_type *type, char **messages)
{