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vkd3d-shader/hlsl: Lower non-float operators for SM1.
This commit is contained in:
committed by
Alexandre Julliard
parent
a3319339e4
commit
747511131d
Notes:
Alexandre Julliard
2024-03-06 23:29:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/671
@@ -3343,6 +3343,61 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
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return true;
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return true;
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}
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}
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static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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struct hlsl_ir_expr *expr;
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if (instr->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(instr);
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if (expr->op == HLSL_OP1_CAST || instr->data_type->base_type == HLSL_TYPE_FLOAT)
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return false;
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switch (expr->op)
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{
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case HLSL_OP1_ABS:
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case HLSL_OP1_NEG:
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case HLSL_OP2_ADD:
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case HLSL_OP2_DIV:
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case HLSL_OP2_MAX:
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case HLSL_OP2_MIN:
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case HLSL_OP2_MUL:
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{
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_ir_node *arg, *arg_cast, *float_expr, *ret;
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struct hlsl_type *float_type;
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unsigned int i;
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for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
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{
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arg = expr->operands[i].node;
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if (!arg)
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continue;
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float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
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if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, arg_cast);
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operands[i] = arg_cast;
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}
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float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
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if (!(float_expr = hlsl_new_expr(ctx, expr->op, operands, float_type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, float_expr);
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if (!(ret = hlsl_new_cast(ctx, float_expr, instr->data_type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, ret);
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return true;
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}
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default:
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return false;
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}
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}
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static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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{
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struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load;
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struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load;
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@@ -5122,6 +5177,13 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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remove_unreachable_code(ctx, body);
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remove_unreachable_code(ctx, body);
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hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
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hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
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if (profile-> major_version < 4)
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{
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lower_ir(ctx, lower_nonfloat_exprs, body);
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/* Constants casted to float must be folded. */
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hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
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}
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lower_ir(ctx, lower_nonconstant_vector_derefs, body);
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lower_ir(ctx, lower_nonconstant_vector_derefs, body);
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lower_ir(ctx, lower_casts_to_bool, body);
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lower_ir(ctx, lower_casts_to_bool, body);
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lower_ir(ctx, lower_int_dot, body);
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lower_ir(ctx, lower_int_dot, body);
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@@ -88,7 +88,7 @@ uniform 0 float4 45.0 5.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 a;
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uniform float4 a;
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float4 main() : SV_TARGET
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float4 main() : SV_TARGET
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@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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todo(sm<4) draw quad
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draw quad
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader todo(sm<4)]
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[pixel shader todo(sm<4)]
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