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vkd3d-shader/hlsl: Lower non-float operators for SM1.
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committed by
Alexandre Julliard
parent
a3319339e4
commit
747511131d
Notes:
Alexandre Julliard
2024-03-06 23:29:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/671
@@ -88,7 +88,7 @@ uniform 0 float4 45.0 5.0 0.0 0.0
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo(sm<4)]
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[pixel shader]
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uniform float4 a;
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float4 main() : SV_TARGET
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@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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todo(sm<4) draw quad
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draw quad
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader todo(sm<4)]
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