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vkd3d-shader/ir: Validate the register precision.
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Notes:
Alexandre Julliard
2023-11-02 22:49:42 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/432
@ -1498,6 +1498,10 @@ static void vsir_validate_register(struct validation_context *ctx,
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if (reg->type >= VKD3DSPR_COUNT)
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if (reg->type >= VKD3DSPR_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
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reg->type);
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reg->type);
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if (reg->precision >= VKD3D_SHADER_REGISTER_PRECISION_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid register precision %#x.",
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reg->precision);
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}
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}
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static void vsir_validate_dst_param(struct validation_context *ctx,
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static void vsir_validate_dst_param(struct validation_context *ctx,
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@ -200,6 +200,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS = 9004,
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VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS = 9004,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT = 9005,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT = 9005,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE = 9006,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE = 9006,
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VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION = 9007,
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};
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};
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enum vkd3d_shader_opcode
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enum vkd3d_shader_opcode
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@ -556,6 +557,8 @@ enum vkd3d_shader_register_precision
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VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16,
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VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16,
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VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16,
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VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16,
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VKD3D_SHADER_REGISTER_PRECISION_COUNT,
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VKD3D_SHADER_REGISTER_PRECISION_INVALID = ~0u,
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VKD3D_SHADER_REGISTER_PRECISION_INVALID = ~0u,
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};
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};
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