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vkd3d-shader/fx: Add support for tx -> text output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
586b2b5a79
commit
7281f4ed39
Notes:
Henri Verbeet
2025-06-16 17:49:09 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1570
@@ -1431,6 +1431,11 @@ enum vkd3d_shader_source_type
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* Input is a raw FX section without container. \since 1.14
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*/
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VKD3D_SHADER_SOURCE_FX,
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/**
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* A D3DX texture shader. This is the format used for the 'tx_1_0' HLSL
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* target profile. \since 1.17
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*/
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VKD3D_SHADER_SOURCE_TX,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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@@ -2761,6 +2766,7 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
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* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_FX
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* - VKD3D_SHADER_SOURCE_FX to VKD3D_SHADER_TARGET_D3D_ASM
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* - VKD3D_SHADER_SOURCE_TX to VKD3D_SHADER_TARGET_D3D_ASM
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*
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* Supported transformations can also be detected at runtime with the functions
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* vkd3d_shader_get_supported_source_types() and
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