vkd3d-shader/fx: Add support for tx -> text output.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2025-06-12 00:38:10 +02:00
committed by Henri Verbeet
parent 586b2b5a79
commit 7281f4ed39
Notes: Henri Verbeet 2025-06-16 17:49:09 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1570
5 changed files with 71 additions and 2 deletions

View File

@@ -1431,6 +1431,11 @@ enum vkd3d_shader_source_type
* Input is a raw FX section without container. \since 1.14
*/
VKD3D_SHADER_SOURCE_FX,
/**
* A D3DX texture shader. This is the format used for the 'tx_1_0' HLSL
* target profile. \since 1.17
*/
VKD3D_SHADER_SOURCE_TX,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};
@@ -2761,6 +2766,7 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_DXBC_TPF
* - VKD3D_SHADER_SOURCE_HLSL to VKD3D_SHADER_TARGET_FX
* - VKD3D_SHADER_SOURCE_FX to VKD3D_SHADER_TARGET_D3D_ASM
* - VKD3D_SHADER_SOURCE_TX to VKD3D_SHADER_TARGET_D3D_ASM
*
* Supported transformations can also be detected at runtime with the functions
* vkd3d_shader_get_supported_source_types() and