vkd3d-shader/msl: Implement VKD3DSIH_MOVC.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 32a507ace6
commit 71ce43313f
Notes: Henri Verbeet 2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
4 changed files with 43 additions and 15 deletions

View File

@@ -440,6 +440,31 @@ static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruc
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_movc(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
unsigned int component_count;
struct msl_src src[3];
struct msl_dst dst;
uint32_t mask;
mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
msl_src_init(&src[0], gen, &ins->src[0], mask);
msl_src_init(&src[1], gen, &ins->src[1], mask);
msl_src_init(&src[2], gen, &ins->src[2], mask);
if ((component_count = vsir_write_mask_component_count(mask)) > 1)
msl_print_assignment(gen, &dst, "select(%s, %s, bool%u(%s))",
src[2].str->buffer, src[1].str->buffer, component_count, src[0].str->buffer);
else
msl_print_assignment(gen, &dst, "select(%s, %s, bool(%s))",
src[2].str->buffer, src[1].str->buffer, src[0].str->buffer);
msl_src_cleanup(&src[2], &gen->string_buffers);
msl_src_cleanup(&src[1], &gen->string_buffers);
msl_src_cleanup(&src[0], &gen->string_buffers);
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_ret(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
msl_print_indent(gen->buffer, gen->indent);
@@ -479,6 +504,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_MOV:
msl_mov(gen, ins);
break;
case VKD3DSIH_MOVC:
msl_movc(gen, ins);
break;
case VKD3DSIH_MUL:
msl_binop(gen, ins, "*");
break;