vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.

This commit is contained in:
Francisco Casas
2024-05-21 18:19:23 -04:00
committed by Henri Verbeet
parent 003f4c7600
commit 704ce03561
Notes: Henri Verbeet 2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877
3 changed files with 21 additions and 18 deletions

View File

@@ -4727,8 +4727,9 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
builtin = hlsl_sm1_register_from_semantic(&version, &var->semantic, output, &type, &reg);
if (!builtin && !hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
builtin = hlsl_sm1_register_from_semantic(&version,
var->semantic.name, var->semantic.index, output, &type, &reg);
if (!builtin && !hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);