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vkd3d-shader/hlsl: Do not try to dereference the else_instrs list pointer if there is no else block.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2694,6 +2694,7 @@ selection_statement:
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if (!(instr = hlsl_new_if(ctx, condition, @1)))
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if (!(instr = hlsl_new_if(ctx, condition, @1)))
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YYABORT;
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YYABORT;
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list_move_tail(&instr->then_instrs, $5.then_instrs);
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list_move_tail(&instr->then_instrs, $5.then_instrs);
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if ($5.else_instrs)
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list_move_tail(&instr->else_instrs, $5.else_instrs);
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list_move_tail(&instr->else_instrs, $5.else_instrs);
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vkd3d_free($5.then_instrs);
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vkd3d_free($5.then_instrs);
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vkd3d_free($5.else_instrs);
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vkd3d_free($5.else_instrs);
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