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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Rename test_draw_context to test_context.
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94d0b8a7c8
commit
6f83cfc03f
@ -656,7 +656,7 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
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return pipeline_state;
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}
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struct draw_test_context_desc
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struct test_context_desc
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{
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unsigned int rt_width, rt_height;
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DXGI_FORMAT rt_format;
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@ -664,7 +664,7 @@ struct draw_test_context_desc
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BOOL no_pipeline;
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};
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struct draw_test_context
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struct test_context
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{
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ID3D12Device *device;
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@ -683,8 +683,8 @@ struct draw_test_context
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};
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#define create_render_target(context, desc) create_render_target_(__LINE__, context, desc)
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static void create_render_target_(unsigned int line, struct draw_test_context *context,
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const struct draw_test_context_desc *desc)
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static void create_render_target_(unsigned int line, struct test_context *context,
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const struct test_context_desc *desc)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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@ -721,9 +721,9 @@ static void create_render_target_(unsigned int line, struct draw_test_context *c
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ID3D12Device_CreateRenderTargetView(context->device, context->render_target, NULL, context->rtv);
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}
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#define init_draw_test_context(context, ps) init_draw_test_context_(__LINE__, context, ps)
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static bool init_draw_test_context_(unsigned int line, struct draw_test_context *context,
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const struct draw_test_context_desc *desc)
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#define init_test_context(context, ps) init_test_context_(__LINE__, context, ps)
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static bool init_test_context_(unsigned int line, struct test_context *context,
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const struct test_context_desc *desc)
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{
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
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@ -778,8 +778,8 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
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return true;
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}
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#define destroy_draw_test_context(context) destroy_draw_test_context_(__LINE__, context)
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static void destroy_draw_test_context_(unsigned int line, struct draw_test_context *context)
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#define destroy_test_context(context) destroy_test_context_(__LINE__, context)
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static void destroy_test_context_(unsigned int line, struct test_context *context)
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{
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ULONG refcount;
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@ -2614,14 +2614,14 @@ static void test_draw_instanced(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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ID3D12GraphicsCommandList *command_list;
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struct draw_test_context context;
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struct test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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RECT scissor_rect;
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unsigned int x, y;
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if (!init_draw_test_context(&context, NULL))
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if (!init_test_context(&context, NULL))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -2664,7 +2664,7 @@ static void test_draw_instanced(void)
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}
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release_resource_readback(&rb);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void test_draw_indexed_instanced(void)
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@ -2673,8 +2673,8 @@ static void test_draw_indexed_instanced(void)
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static const uint16_t indices[] = {0, 1, 2};
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ID3D12GraphicsCommandList *command_list;
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D3D12_RESOURCE_DESC resource_desc;
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struct draw_test_context context;
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D3D12_HEAP_PROPERTIES heap_desc;
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struct test_context context;
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struct resource_readback rb;
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D3D12_INDEX_BUFFER_VIEW ibv;
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ID3D12CommandQueue *queue;
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@ -2685,7 +2685,7 @@ static void test_draw_indexed_instanced(void)
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HRESULT hr;
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void *ptr;
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if (!init_draw_test_context(&context, NULL))
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if (!init_test_context(&context, NULL))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -2760,15 +2760,15 @@ static void test_draw_indexed_instanced(void)
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release_resource_readback(&rb);
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ID3D12Resource_Release(ib);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void test_fragment_coords(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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ID3D12GraphicsCommandList *command_list;
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struct draw_test_context_desc desc;
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struct draw_test_context context;
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struct test_context_desc desc;
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struct test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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@ -2796,7 +2796,7 @@ static void test_fragment_coords(void)
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memset(&desc, 0, sizeof(desc));
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desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.no_pipeline = true;
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if (!init_draw_test_context(&context, &desc))
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -2849,7 +2849,7 @@ static void test_fragment_coords(void)
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}
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release_resource_readback(&rb);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void test_fractional_viewports(void)
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@ -2858,10 +2858,10 @@ static void test_fractional_viewports(void)
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ID3D12GraphicsCommandList *command_list;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_INPUT_LAYOUT_DESC input_layout;
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struct draw_test_context_desc desc;
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D3D12_RESOURCE_DESC resource_desc;
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struct draw_test_context context;
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struct test_context_desc desc;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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struct test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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@ -2942,7 +2942,7 @@ static void test_fractional_viewports(void)
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memset(&desc, 0, sizeof(desc));
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desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.no_root_signature = true;
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if (!init_draw_test_context(&context, &desc))
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -3040,14 +3040,14 @@ static void test_fractional_viewports(void)
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}
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ID3D12Resource_Release(vb);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void test_scissor(void)
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{
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ID3D12GraphicsCommandList *command_list;
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struct draw_test_context_desc desc;
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struct draw_test_context context;
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struct test_context_desc desc;
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struct test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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@ -3077,7 +3077,7 @@ static void test_scissor(void)
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desc.rt_width = 640;
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desc.rt_height = 480;
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desc.no_pipeline = true;
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if (!init_draw_test_context(&context, &desc))
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -3123,7 +3123,7 @@ static void test_scissor(void)
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ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
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release_resource_readback(&rb);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void test_texture_resource_barriers(void)
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@ -3572,7 +3572,7 @@ static void test_bundle_state_inheritance(void)
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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ID3D12GraphicsCommandList *command_list, *bundle;
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ID3D12CommandAllocator *bundle_allocator;
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struct draw_test_context context;
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struct test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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@ -3587,7 +3587,7 @@ static void test_bundle_state_inheritance(void)
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return;
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#endif
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if (!init_draw_test_context(&context, NULL))
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if (!init_test_context(&context, NULL))
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return;
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device = context.device;
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command_list = context.list;
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@ -3769,7 +3769,7 @@ static void test_bundle_state_inheritance(void)
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ID3D12CommandAllocator_Release(bundle_allocator);
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ID3D12GraphicsCommandList_Release(bundle);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void test_shader_instructions(void)
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@ -3778,9 +3778,9 @@ static void test_shader_instructions(void)
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const D3D12_SHADER_BYTECODE *current_ps;
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ID3D12GraphicsCommandList *command_list;
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D3D12_HEAP_PROPERTIES heap_properties;
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struct draw_test_context_desc desc;
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D3D12_RESOURCE_DESC resource_desc;
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struct draw_test_context context;
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struct test_context_desc desc;
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struct test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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@ -4339,7 +4339,7 @@ static void test_shader_instructions(void)
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memset(&desc, 0, sizeof(desc));
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desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.no_root_signature = true;
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if (!init_draw_test_context(&context, &desc))
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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@ -4493,7 +4493,7 @@ static void test_shader_instructions(void)
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}
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ID3D12Resource_Release(cb);
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destroy_draw_test_context(&context);
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destroy_test_context(&context);
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}
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static void check_descriptor_range_(unsigned int line, const D3D12_DESCRIPTOR_RANGE *range,
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