tests: Rename test_draw_context to test_context.

This commit is contained in:
Józef Kucia 2017-06-29 13:40:27 +02:00
parent 94d0b8a7c8
commit 6f83cfc03f

View File

@ -656,7 +656,7 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
return pipeline_state;
}
struct draw_test_context_desc
struct test_context_desc
{
unsigned int rt_width, rt_height;
DXGI_FORMAT rt_format;
@ -664,7 +664,7 @@ struct draw_test_context_desc
BOOL no_pipeline;
};
struct draw_test_context
struct test_context
{
ID3D12Device *device;
@ -683,8 +683,8 @@ struct draw_test_context
};
#define create_render_target(context, desc) create_render_target_(__LINE__, context, desc)
static void create_render_target_(unsigned int line, struct draw_test_context *context,
const struct draw_test_context_desc *desc)
static void create_render_target_(unsigned int line, struct test_context *context,
const struct test_context_desc *desc)
{
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
@ -721,9 +721,9 @@ static void create_render_target_(unsigned int line, struct draw_test_context *c
ID3D12Device_CreateRenderTargetView(context->device, context->render_target, NULL, context->rtv);
}
#define init_draw_test_context(context, ps) init_draw_test_context_(__LINE__, context, ps)
static bool init_draw_test_context_(unsigned int line, struct draw_test_context *context,
const struct draw_test_context_desc *desc)
#define init_test_context(context, ps) init_test_context_(__LINE__, context, ps)
static bool init_test_context_(unsigned int line, struct test_context *context,
const struct test_context_desc *desc)
{
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
@ -778,8 +778,8 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
return true;
}
#define destroy_draw_test_context(context) destroy_draw_test_context_(__LINE__, context)
static void destroy_draw_test_context_(unsigned int line, struct draw_test_context *context)
#define destroy_test_context(context) destroy_test_context_(__LINE__, context)
static void destroy_test_context_(unsigned int line, struct test_context *context)
{
ULONG refcount;
@ -2614,14 +2614,14 @@ static void test_draw_instanced(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList *command_list;
struct draw_test_context context;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
D3D12_VIEWPORT viewport;
RECT scissor_rect;
unsigned int x, y;
if (!init_draw_test_context(&context, NULL))
if (!init_test_context(&context, NULL))
return;
command_list = context.list;
queue = context.queue;
@ -2664,7 +2664,7 @@ static void test_draw_instanced(void)
}
release_resource_readback(&rb);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void test_draw_indexed_instanced(void)
@ -2673,8 +2673,8 @@ static void test_draw_indexed_instanced(void)
static const uint16_t indices[] = {0, 1, 2};
ID3D12GraphicsCommandList *command_list;
D3D12_RESOURCE_DESC resource_desc;
struct draw_test_context context;
D3D12_HEAP_PROPERTIES heap_desc;
struct test_context context;
struct resource_readback rb;
D3D12_INDEX_BUFFER_VIEW ibv;
ID3D12CommandQueue *queue;
@ -2685,7 +2685,7 @@ static void test_draw_indexed_instanced(void)
HRESULT hr;
void *ptr;
if (!init_draw_test_context(&context, NULL))
if (!init_test_context(&context, NULL))
return;
command_list = context.list;
queue = context.queue;
@ -2760,15 +2760,15 @@ static void test_draw_indexed_instanced(void)
release_resource_readback(&rb);
ID3D12Resource_Release(ib);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void test_fragment_coords(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList *command_list;
struct draw_test_context_desc desc;
struct draw_test_context context;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
D3D12_VIEWPORT viewport;
@ -2796,7 +2796,7 @@ static void test_fragment_coords(void)
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_pipeline = true;
if (!init_draw_test_context(&context, &desc))
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
@ -2849,7 +2849,7 @@ static void test_fragment_coords(void)
}
release_resource_readback(&rb);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void test_fractional_viewports(void)
@ -2858,10 +2858,10 @@ static void test_fractional_viewports(void)
ID3D12GraphicsCommandList *command_list;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_INPUT_LAYOUT_DESC input_layout;
struct draw_test_context_desc desc;
D3D12_RESOURCE_DESC resource_desc;
struct draw_test_context context;
struct test_context_desc desc;
D3D12_VERTEX_BUFFER_VIEW vbv;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
D3D12_VIEWPORT viewport;
@ -2942,7 +2942,7 @@ static void test_fractional_viewports(void)
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_draw_test_context(&context, &desc))
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
@ -3040,14 +3040,14 @@ static void test_fractional_viewports(void)
}
ID3D12Resource_Release(vb);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void test_scissor(void)
{
ID3D12GraphicsCommandList *command_list;
struct draw_test_context_desc desc;
struct draw_test_context context;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
D3D12_VIEWPORT viewport;
@ -3077,7 +3077,7 @@ static void test_scissor(void)
desc.rt_width = 640;
desc.rt_height = 480;
desc.no_pipeline = true;
if (!init_draw_test_context(&context, &desc))
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
@ -3123,7 +3123,7 @@ static void test_scissor(void)
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
release_resource_readback(&rb);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void test_texture_resource_barriers(void)
@ -3572,7 +3572,7 @@ static void test_bundle_state_inheritance(void)
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList *command_list, *bundle;
ID3D12CommandAllocator *bundle_allocator;
struct draw_test_context context;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
D3D12_VIEWPORT viewport;
@ -3587,7 +3587,7 @@ static void test_bundle_state_inheritance(void)
return;
#endif
if (!init_draw_test_context(&context, NULL))
if (!init_test_context(&context, NULL))
return;
device = context.device;
command_list = context.list;
@ -3769,7 +3769,7 @@ static void test_bundle_state_inheritance(void)
ID3D12CommandAllocator_Release(bundle_allocator);
ID3D12GraphicsCommandList_Release(bundle);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void test_shader_instructions(void)
@ -3778,9 +3778,9 @@ static void test_shader_instructions(void)
const D3D12_SHADER_BYTECODE *current_ps;
ID3D12GraphicsCommandList *command_list;
D3D12_HEAP_PROPERTIES heap_properties;
struct draw_test_context_desc desc;
D3D12_RESOURCE_DESC resource_desc;
struct draw_test_context context;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
D3D12_VIEWPORT viewport;
@ -4339,7 +4339,7 @@ static void test_shader_instructions(void)
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_draw_test_context(&context, &desc))
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
@ -4493,7 +4493,7 @@ static void test_shader_instructions(void)
}
ID3D12Resource_Release(cb);
destroy_draw_test_context(&context);
destroy_test_context(&context);
}
static void check_descriptor_range_(unsigned int line, const D3D12_DESCRIPTOR_RANGE *range,