vkd3d-shader/spirv: Implement shader point size.

This commit is contained in:
Elizabeth Figura
2024-10-03 13:10:10 -05:00
committed by Henri Verbeet
parent a29a4288d2
commit 6ee17cf77e
Notes: Henri Verbeet 2024-10-10 23:00:15 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1146
5 changed files with 48 additions and 22 deletions

View File

@ -24,11 +24,11 @@ float4 main() : color
draw point list 2
probe (149, 240) rgba (0, 0, 0, 0)
todo probe (151, 240) rgba (0, 1, 0, 1)
todo probe (169, 240) rgba (0, 1, 0, 1)
probe (151, 240) rgba (0, 1, 0, 1)
probe (169, 240) rgba (0, 1, 0, 1)
probe (171, 240) rgba (0, 0, 0, 0)
probe (459, 240) rgba (0, 0, 0, 0)
todo probe (461, 240) rgba (0, 1, 0, 1)
todo probe (499, 240) rgba (0, 1, 0, 1)
probe (461, 240) rgba (0, 1, 0, 1)
probe (499, 240) rgba (0, 1, 0, 1)
probe (501, 240) rgba (0, 0, 0, 0)