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vkd3d-shader/spirv: Implement shader point size.
This commit is contained in:
committed by
Henri Verbeet
parent
a29a4288d2
commit
6ee17cf77e
Notes:
Henri Verbeet
2024-10-10 23:00:15 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1146
@ -24,11 +24,11 @@ float4 main() : color
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draw point list 2
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probe (149, 240) rgba (0, 0, 0, 0)
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todo probe (151, 240) rgba (0, 1, 0, 1)
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todo probe (169, 240) rgba (0, 1, 0, 1)
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probe (151, 240) rgba (0, 1, 0, 1)
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probe (169, 240) rgba (0, 1, 0, 1)
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probe (171, 240) rgba (0, 0, 0, 0)
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probe (459, 240) rgba (0, 0, 0, 0)
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todo probe (461, 240) rgba (0, 1, 0, 1)
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todo probe (499, 240) rgba (0, 1, 0, 1)
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probe (461, 240) rgba (0, 1, 0, 1)
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probe (499, 240) rgba (0, 1, 0, 1)
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probe (501, 240) rgba (0, 0, 0, 0)
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