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vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
3023d6ba46
commit
6be802ac1f
@ -901,7 +901,6 @@ const char *shader_get_type_prefix(enum vkd3d_shader_type type);
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struct vkd3d_shader_message_context;
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void shader_sm4_free(struct vkd3d_shader_parser *parser);
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser);
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void shader_sm4_reset(struct vkd3d_shader_parser *parser);
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