vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-01 17:51:13 +02:00
committed by Alexandre Julliard
parent 3023d6ba46
commit 6be802ac1f
3 changed files with 18 additions and 26 deletions

View File

@@ -1883,12 +1883,13 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
vkd3d_string_buffer_init(buffer);
shader_version = &compiler.shader_version;
shader_sm4_read_header(parser, shader_version);
*shader_version = parser->shader_version;
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
indent = 0;
shader_sm4_reset(parser);
while (!shader_sm4_is_end(parser))
{
struct vkd3d_shader_instruction ins;