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vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
3023d6ba46
commit
6be802ac1f
@@ -1883,12 +1883,13 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
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vkd3d_string_buffer_init(buffer);
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shader_version = &compiler.shader_version;
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shader_sm4_read_header(parser, shader_version);
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*shader_version = parser->shader_version;
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vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
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shader_get_type_prefix(shader_version->type), shader_version->major,
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shader_version->minor, compiler.colours.reset);
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indent = 0;
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shader_sm4_reset(parser);
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while (!shader_sm4_is_end(parser))
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{
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struct vkd3d_shader_instruction ins;
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