vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1.

This commit is contained in:
Francisco Casas
2024-06-04 16:31:26 -04:00
committed by Henri Verbeet
parent 6b0baeb6c2
commit 6bd0390498
Notes: Henri Verbeet 2024-09-14 16:54:03 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1072
2 changed files with 121 additions and 83 deletions

View File

@@ -2162,6 +2162,7 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc,
return;
instr.opcode = info->sm1_opcode;
instr.flags = ins->flags;
instr.has_dst = info->dst_count;
instr.src_count = info->src_count;
@@ -2195,7 +2196,10 @@ static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const str
case VKD3DSIH_DP4:
case VKD3DSIH_DSX:
case VKD3DSIH_DSY:
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_FRC:
case VKD3DSIH_IFC:
case VKD3DSIH_MAD:
case VKD3DSIH_MAX:
case VKD3DSIH_MIN:
@@ -2299,48 +2303,6 @@ static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
}
}
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block);
static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_if *iff = hlsl_ir_if(instr);
const struct hlsl_ir_node *condition;
struct sm1_instruction sm1_ifc, sm1_else, sm1_endif;
condition = iff->condition.node;
VKD3D_ASSERT(condition->data_type->dimx == 1 && condition->data_type->dimy == 1);
sm1_ifc = (struct sm1_instruction)
{
.opcode = VKD3D_SM1_OP_IFC,
.flags = VKD3D_SHADER_REL_OP_NE, /* Make it a "if_ne" instruction. */
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
.srcs[0].reg = condition->reg.id,
.srcs[0].mod = 0,
.srcs[1].type = VKD3DSPR_TEMP,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(condition->reg.writemask),
.srcs[1].reg = condition->reg.id,
.srcs[1].mod = VKD3DSPSM_NEG,
.src_count = 2,
};
d3dbc_write_instruction(d3dbc, &sm1_ifc);
d3dbc_write_block(d3dbc, &iff->then_block);
if (!list_empty(&iff->else_block.instrs))
{
sm1_else = (struct sm1_instruction){.opcode = VKD3D_SM1_OP_ELSE};
d3dbc_write_instruction(d3dbc, &sm1_else);
d3dbc_write_block(d3dbc, &iff->else_block);
}
sm1_endif = (struct sm1_instruction){.opcode = VKD3D_SM1_OP_ENDIF};
d3dbc_write_instruction(d3dbc, &sm1_endif);
}
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
{
struct vkd3d_shader_instruction *vsir_instr;
@@ -2364,13 +2326,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
case HLSL_IR_CALL:
vkd3d_unreachable();
case HLSL_IR_IF:
if (hlsl_version_ge(ctx, 2, 1))
d3dbc_write_if(d3dbc, instr);
else
hlsl_fixme(ctx, &instr->loc, "Flatten \"if\" conditionals branches.");
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];