vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.

This commit is contained in:
Henri Verbeet
2024-10-18 22:52:13 +02:00
parent 9d82915629
commit 6a119b6946
Notes: Henri Verbeet 2024-10-24 21:02:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1211
3 changed files with 21 additions and 9 deletions

View File

@@ -36,30 +36,30 @@ depth greater equal
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba(0, 0, 0, 0)
probe uav 1 (0) r(0.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.3
todo(glsl) draw quad
draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.5
todo(glsl) draw quad
draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.6
todo(glsl) draw quad
draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 1.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba(0, 0, 0, 0)
probe uav 1 (0) r(0.0)