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vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
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Notes:
Henri Verbeet
2024-10-24 21:02:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1211
@@ -36,30 +36,30 @@ depth greater equal
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clear rtv 0 0.0 0.0 0.0 0.0
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clear dsv 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba(0, 0, 0, 0)
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probe uav 1 (0) r(0.0)
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clear rtv 0 0.0 0.0 0.0 0.0
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clear dsv 0.3
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba(1, 1, 1, 1)
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probe uav 1 (0) r(1.0)
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clear rtv 0 0.0 0.0 0.0 0.0
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clear dsv 0.5
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba(1, 1, 1, 1)
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probe uav 1 (0) r(1.0)
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clear rtv 0 0.0 0.0 0.0 0.0
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clear dsv 0.6
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba(1, 1, 1, 1)
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probe uav 1 (0) r(1.0)
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clear rtv 0 0.0 0.0 0.0 0.0
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clear dsv 1.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba(0, 0, 0, 0)
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probe uav 1 (0) r(0.0)
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