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vkd3d-shader: Do not dump the target shader if compilation failed.
Otherwise we'd use unitialized data.
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Notes:
Henri Verbeet
2024-10-23 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1220
@ -1746,7 +1746,8 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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}
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}
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vkd3d_shader_dump_shader(&dump_data, out->code, out->size, false);
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if (ret >= 0)
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vkd3d_shader_dump_shader(&dump_data, out->code, out->size, false);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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