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vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
Tests have already been implemented in 92044d5e; this commit also reduces the scope of some of the todos (because now they're implemented!). Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
This commit is contained in:
committed by
Alexandre Julliard
parent
d4223a03c8
commit
69294c290b
Notes:
Alexandre Julliard
2024-02-21 23:33:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364
@@ -3,7 +3,7 @@
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% implementations. DXIL defines intrinsics for inverse trig, to be implemented
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% by the backend.
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[pixel shader todo]
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[pixel shader todo(sm<4)]
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uniform float4 a;
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float4 main() : sv_target
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@@ -13,26 +13,26 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (3.14159274, 0.0, 0.0, 0.0) 128
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (2.094441441, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (1.57072878, 0.0, 0.0, 0.0) 1024
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (1.04715133, 0.0, 0.0, 0.0) 512
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0) 128
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[pixel shader todo]
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[pixel shader todo(sm<4)]
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uniform float4 a;
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float4 main() : sv_target
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@@ -44,7 +44,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (-31416.0, 0.0, 0.0, 0.0)
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[require]
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@@ -52,15 +52,15 @@ shader model < 6.0
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[test]
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo draw quad
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todo(sm<4) draw quad
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probe all rgba (-10473.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo draw quad
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todo(sm<4) draw quad
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probe all rgba (10473.0, 0.0, 0.0, 0.0)
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[require]
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@@ -88,7 +88,7 @@ probe all rgba (10472.0, 0.0, 0.0, 0.0) 4096
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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todo(sm<4) draw quad
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probe all rgba (31416.0, 0.0, 0.0, 0.0)
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