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tests: Add test for D3D12_FEATURE_ARCHITECTURE.
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@ -1266,6 +1266,14 @@ typedef struct D3D12_COMMAND_QUEUE_DESC
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UINT NodeMask;
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UINT NodeMask;
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} D3D12_COMMAND_QUEUE_DESC;
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} D3D12_COMMAND_QUEUE_DESC;
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typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
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{
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UINT NodeIndex;
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BOOL TileBasedRenderer;
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BOOL UMA;
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BOOL CacheCoherentUMA;
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} D3D12_FEATURE_DATA_ARCHITECTURE;
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typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
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typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
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{
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{
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DXGI_FORMAT Format;
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DXGI_FORMAT Format;
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@ -500,6 +500,7 @@ static void test_check_feature_support(void)
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{
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{
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D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
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D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
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D3D_FEATURE_LEVEL max_supported_feature_level;
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D3D_FEATURE_LEVEL max_supported_feature_level;
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D3D12_FEATURE_DATA_ARCHITECTURE architecture;
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ID3D12Device *device;
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ID3D12Device *device;
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ULONG refcount;
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ULONG refcount;
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HRESULT hr;
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HRESULT hr;
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@ -541,6 +542,27 @@ static void test_check_feature_support(void)
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return;
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return;
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}
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}
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/* Architecture. */
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memset(&architecture, 0, sizeof(architecture));
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
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&architecture, sizeof(architecture));
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todo(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(!architecture.NodeIndex, "Got unexpected node %u.\n", architecture.NodeIndex);
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ok(!architecture.CacheCoherentUMA || architecture.UMA,
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"Got unexpected cache coherent UMA %#x (UMA %#x).\n",
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architecture.CacheCoherentUMA, architecture.UMA);
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trace("UMA %#x, cache coherent UMA %#x, tile based renderer %#x.\n",
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architecture.UMA, architecture.CacheCoherentUMA, architecture.TileBasedRenderer);
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if (ID3D12Device_GetNodeCount(device) == 1)
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{
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memset(&architecture, 0, sizeof(architecture));
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architecture.NodeIndex = 1;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
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&architecture, sizeof(architecture));
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todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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}
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/* Feature levels */
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/* Feature levels */
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memset(&feature_levels, 0, sizeof(feature_levels));
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memset(&feature_levels, 0, sizeof(feature_levels));
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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