vkd3d-shader/hlsl: Handle additional dimension types for textures.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas
2022-01-27 15:31:23 -03:00
committed by Alexandre Julliard
parent ce2454db6d
commit 68b9422470
3 changed files with 55 additions and 29 deletions

View File

@@ -434,6 +434,16 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
return D3D_SRV_DIMENSION_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3D_SRV_DIMENSION_TEXTURECUBE;
case HLSL_SAMPLER_DIM_1DARRAY:
return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
case HLSL_SAMPLER_DIM_2DARRAY:
return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
case HLSL_SAMPLER_DIM_2DMS:
return D3D_SRV_DIMENSION_TEXTURE2DMS;
case HLSL_SAMPLER_DIM_2DMSARRAY:
return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
case HLSL_SAMPLER_DIM_CUBEARRAY:
return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
default:
assert(0);
return D3D_SRV_DIMENSION_UNKNOWN;
@@ -721,6 +731,16 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
return VKD3D_SM4_RESOURCE_TEXTURE_3D;
case HLSL_SAMPLER_DIM_CUBE:
return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
case HLSL_SAMPLER_DIM_1DARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY;
case HLSL_SAMPLER_DIM_2DARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY;
case HLSL_SAMPLER_DIM_2DMS:
return VKD3D_SM4_RESOURCE_TEXTURE_2DMS;
case HLSL_SAMPLER_DIM_2DMSARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
case HLSL_SAMPLER_DIM_CUBEARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
default:
assert(0);
return 0;
@@ -1307,6 +1327,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
{
struct sm4_instruction instr;
unsigned int dim_count;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_LD;
@@ -1318,23 +1339,11 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
/* Mipmap level is in the last component in the IR, but needs to be in the W
* component in the instruction. */
switch (resource_type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
break;
case HLSL_SAMPLER_DIM_2D:
instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
break;
case HLSL_SAMPLER_DIM_3D:
case HLSL_SAMPLER_DIM_CUBE:
break;
case HLSL_SAMPLER_DIM_GENERIC:
assert(0);
}
dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
if (dim_count == 1)
instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
if (dim_count == 2)
instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
sm4_src_from_deref(ctx, &instr.srcs[1], resource, resource_type, instr.dsts[0].writemask);