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libs/vkd3d: Use switch instead of multiple ifs in vk_write_descriptor_set_from_d3d12_desc().
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@@ -2385,13 +2385,14 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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vk_descriptor_write->pBufferInfo = NULL;
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vk_descriptor_write->pTexelBufferView = NULL;
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if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_CBV)
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switch (descriptor->magic)
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{
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case VKD3D_DESCRIPTOR_MAGIC_CBV:
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vk_descriptor_write->pBufferInfo = &descriptor->u.vk_cbv_info;
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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|| descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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{
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break;
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case VKD3D_DESCRIPTOR_MAGIC_SRV:
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case VKD3D_DESCRIPTOR_MAGIC_UAV:
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/* We use separate bindings for buffer and texture SRVs/UAVs.
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* See d3d12_root_signature_init(). */
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vk_descriptor_write->dstBinding = vk_binding + 2 * index;
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@@ -2413,17 +2414,17 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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vk_descriptor_write->pImageInfo = vk_image_info;
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}
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
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{
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break;
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case VKD3D_DESCRIPTOR_MAGIC_SAMPLER:
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vk_image_info->sampler = descriptor->u.vk_sampler;
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vk_image_info->imageView = VK_NULL_HANDLE;
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vk_image_info->imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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vk_descriptor_write->pImageInfo = vk_image_info;
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}
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else
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{
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break;
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default:
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FIXME("Unhandled descriptor %#x.\n", descriptor->magic);
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return false;
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}
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