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mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-01-28 13:05:02 -08:00

libs/vkd3d: Use switch instead of multiple ifs in vk_write_descriptor_set_from_d3d12_desc().

This commit is contained in:
Józef Kucia 2017-08-29 12:43:04 +02:00
parent 7864ac4d67
commit 6800dc8e40

@ -2385,47 +2385,48 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
vk_descriptor_write->pBufferInfo = NULL; vk_descriptor_write->pBufferInfo = NULL;
vk_descriptor_write->pTexelBufferView = NULL; vk_descriptor_write->pTexelBufferView = NULL;
if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_CBV) switch (descriptor->magic)
{ {
vk_descriptor_write->pBufferInfo = &descriptor->u.vk_cbv_info; case VKD3D_DESCRIPTOR_MAGIC_CBV:
} vk_descriptor_write->pBufferInfo = &descriptor->u.vk_cbv_info;
else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV break;
|| descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
{
/* We use separate bindings for buffer and texture SRVs/UAVs.
* See d3d12_root_signature_init(). */
vk_descriptor_write->dstBinding = vk_binding + 2 * index;
if (descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
&& descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
++vk_descriptor_write->dstBinding;
if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER case VKD3D_DESCRIPTOR_MAGIC_SRV:
|| descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER) case VKD3D_DESCRIPTOR_MAGIC_UAV:
{ /* We use separate bindings for buffer and texture SRVs/UAVs.
vk_descriptor_write->pTexelBufferView = &descriptor->u.vk_buffer_view; * See d3d12_root_signature_init(). */
} vk_descriptor_write->dstBinding = vk_binding + 2 * index;
else if (descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
{ && descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
vk_image_info->sampler = VK_NULL_HANDLE; ++vk_descriptor_write->dstBinding;
vk_image_info->imageView = descriptor->u.vk_image_view;
vk_image_info->imageLayout = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL; || descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
{
vk_descriptor_write->pTexelBufferView = &descriptor->u.vk_buffer_view;
}
else
{
vk_image_info->sampler = VK_NULL_HANDLE;
vk_image_info->imageView = descriptor->u.vk_image_view;
vk_image_info->imageLayout = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
vk_descriptor_write->pImageInfo = vk_image_info;
}
break;
case VKD3D_DESCRIPTOR_MAGIC_SAMPLER:
vk_image_info->sampler = descriptor->u.vk_sampler;
vk_image_info->imageView = VK_NULL_HANDLE;
vk_image_info->imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vk_descriptor_write->pImageInfo = vk_image_info; vk_descriptor_write->pImageInfo = vk_image_info;
} break;
}
else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
{
vk_image_info->sampler = descriptor->u.vk_sampler;
vk_image_info->imageView = VK_NULL_HANDLE;
vk_image_info->imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vk_descriptor_write->pImageInfo = vk_image_info; default:
} FIXME("Unhandled descriptor %#x.\n", descriptor->magic);
else return false;
{
FIXME("Unhandled descriptor %#x.\n", descriptor->magic);
return false;
} }
return true; return true;