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vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_sampler_declaration().
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Notes:
Henri Verbeet
2024-09-04 11:47:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1024
@ -6276,7 +6276,7 @@ static void spirv_compiler_emit_dcl_immediate_constant_buffer(struct spirv_compi
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}
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static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register_range *range, unsigned int register_id)
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const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
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{
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -6286,7 +6286,7 @@ static void spirv_compiler_emit_sampler_declaration(struct spirv_compiler *compi
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uint32_t type_id, var_id;
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vsir_register_init(®, VKD3DSPR_SAMPLER, VKD3D_DATA_FLOAT, 1);
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reg.idx[0].offset = register_id;
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reg.idx[0].offset = descriptor->register_id;
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vkd3d_symbol_make_sampler(®_symbol, ®);
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reg_symbol.info.sampler.range = *range;
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@ -10564,7 +10564,7 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
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switch (descriptor->type)
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{
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case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
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spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor->register_id);
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spirv_compiler_emit_sampler_declaration(compiler, &range, descriptor);
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
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