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vkd3d-shader/d3dbc: Normalize to a single VKD3DSPR_CONST register set when reading.
We don't need VKD3DSPR_CONST2 et al in the IR, even for disassembly.
This commit is contained in:
committed by
Henri Verbeet
parent
118617916a
commit
65f3f56f63
Notes:
Henri Verbeet
2024-12-18 17:39:58 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1322
@@ -2413,16 +2413,12 @@ static bool get_flat_constant_register_type(const struct vkd3d_shader_register *
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{
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enum vkd3d_shader_register_type type;
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enum vkd3d_shader_d3dbc_constant_register set;
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uint32_t offset;
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}
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regs[] =
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{
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{VKD3DSPR_CONST, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 0},
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{VKD3DSPR_CONST2, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048},
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{VKD3DSPR_CONST3, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096},
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{VKD3DSPR_CONST4, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144},
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{VKD3DSPR_CONSTINT, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, 0},
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{VKD3DSPR_CONSTBOOL, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, 0},
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{VKD3DSPR_CONST, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER},
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{VKD3DSPR_CONSTINT, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER},
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{VKD3DSPR_CONSTBOOL, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER},
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};
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unsigned int i;
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@@ -2438,7 +2434,7 @@ static bool get_flat_constant_register_type(const struct vkd3d_shader_register *
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}
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*set = regs[i].set;
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*index = regs[i].offset + reg->idx[0].offset;
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*index = reg->idx[0].offset;
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return true;
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}
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}
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