vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.

This commit is contained in:
Francisco Casas
2024-05-03 19:32:52 -04:00
committed by Alexandre Julliard
parent 7b3644d9f2
commit 657e460d11
Notes: Alexandre Julliard 2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851
3 changed files with 6 additions and 6 deletions

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@@ -339,7 +339,7 @@ uniform 16 float 4
uniform 20 float 5
uniform 24 float 6
draw quad
todo probe all rgba (0, 6, 0, 0)
probe all rgba (0, 6, 0, 0)
[pixel shader]
@@ -372,7 +372,7 @@ uniform 16 float 4
uniform 20 float 5
uniform 24 float 6
draw quad
todo probe all rgba (6, 1, 0, 0)
probe all rgba (6, 1, 0, 0)
[pixel shader todo]