vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.

This commit is contained in:
Francisco Casas
2024-05-03 19:32:52 -04:00
committed by Alexandre Julliard
parent 7b3644d9f2
commit 657e460d11
Notes: Alexandre Julliard 2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851
3 changed files with 6 additions and 6 deletions

View File

@@ -4529,7 +4529,7 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
{
unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
if (!var->is_uniform || !var->last_read || reg_size == 0)
if (!var->is_uniform || reg_size == 0)
continue;
if (var->reg_reservation.reg_type == 'c')