vkd3d-shader/fx: Do not align strings for fx_4/fx_5 profiles.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-02-06 14:21:46 +01:00
committed by Alexandre Julliard
parent d5f562d994
commit 656c068b32
Notes: Alexandre Julliard 2024-02-19 22:59:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/636
3 changed files with 10 additions and 3 deletions

View File

@@ -1418,6 +1418,7 @@ struct vkd3d_bytecode_buffer
/* Align to the next 4-byte offset, and return that offset. */
size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer);
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
size_t bytecode_put_bytes_unaligned(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
size_t bytecode_reserve_bytes(struct vkd3d_bytecode_buffer *buffer, size_t size);
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char *string, size_t length);