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vkd3d-shader/hlsl: Parse the tex2D() intrinsic.
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parent
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commit
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Notes:
Alexandre Julliard
2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66
@ -3067,6 +3067,66 @@ static bool intrinsic_step(struct hlsl_ctx *ctx,
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return !!add_implicit_conversion(ctx, params->instrs, ge, type, loc);
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}
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static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params,
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const struct vkd3d_shader_location *loc, const char *name, enum hlsl_sampler_dim dim)
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{
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struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_SAMPLE};
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_resource_load *load;
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struct hlsl_ir_load *sampler_load;
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struct hlsl_ir_node *coords;
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if (params->args_count != 2 && params->args_count != 4)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to function '%s': expected 2 or 4, but got %u.", name, params->args_count);
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return false;
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}
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if (params->args_count == 4)
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{
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hlsl_fixme(ctx, loc, "Samples with gradients are not implemented.\n");
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC))
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, sampler_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument 1 of '%s': expected 'sampler' or '%s', but got '%s'.",
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name, ctx->builtin_types.sampler[dim]->name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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else
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{
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/* Only HLSL_IR_LOAD can return an object. */
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sampler_load = hlsl_ir_load(params->args[0]);
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load_params.resource = sampler_load->src;
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}
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if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc)))
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coords = params->args[1];
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load_params.coords = coords;
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load_params.format = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4);
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if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
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return false;
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list_add_tail(params->instrs, &load->node.entry);
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return true;
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}
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static bool intrinsic_tex2D(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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return intrinsic_tex(ctx, params, loc, "tex2D", HLSL_SAMPLER_DIM_2D);
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}
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static bool intrinsic_transpose(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@ -3163,6 +3223,7 @@ intrinsic_functions[] =
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{"smoothstep", 3, true, intrinsic_smoothstep},
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{"sqrt", 1, true, intrinsic_sqrt},
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{"step", 2, true, intrinsic_step},
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{"tex2D", -1, false, intrinsic_tex2D},
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{"transpose", 1, true, intrinsic_transpose},
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};
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