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vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.
The previous names "not normalised" and "fully normalised" have meanings which are likely to change with time. OTOH including a description of the normalisation level in the enumerant seems excessive. Relating normalisation levels to shader model versions might be a reasonable compromise.
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Henri Verbeet
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64126a00c3
Notes:
Henri Verbeet
2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
@@ -1411,9 +1411,9 @@ enum vsir_control_flow_type
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enum vsir_normalisation_level
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{
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VSIR_NOT_NORMALISED,
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VSIR_NORMALISED_SM4,
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VSIR_NORMALISED_HULL_CONTROL_POINT_IO,
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VSIR_FULLY_NORMALISED_IO,
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VSIR_NORMALISED_SM6,
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};
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struct vsir_program
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