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vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.
The previous names "not normalised" and "fully normalised" have meanings which are likely to change with time. OTOH including a description of the normalisation level in the enumerant seems excessive. Relating normalisation levels to shader model versions might be a reasonable compromise.
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Henri Verbeet
parent
09095403ac
commit
64126a00c3
Notes:
Henri Verbeet
2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
@@ -10826,7 +10826,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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compile_info, compiler->message_context)) < 0)
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return result;
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VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
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VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
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max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
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if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
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