vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.

The previous names "not normalised" and "fully normalised" have meanings
which are likely to change with time. OTOH including a description of the
normalisation level in the enumerant seems excessive. Relating
normalisation levels to shader model versions might be a reasonable
compromise.
This commit is contained in:
Giovanni Mascellani
2024-12-10 20:18:07 +01:00
committed by Henri Verbeet
parent 09095403ac
commit 64126a00c3
Notes: Henri Verbeet 2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
9 changed files with 16 additions and 16 deletions

View File

@@ -1314,7 +1314,7 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
return ret;
VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0)
return ret;