vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.

The previous names "not normalised" and "fully normalised" have meanings
which are likely to change with time. OTOH including a description of the
normalisation level in the enumerant seems excessive. Relating
normalisation levels to shader model versions might be a reasonable
compromise.
This commit is contained in:
Giovanni Mascellani
2024-12-10 20:18:07 +01:00
committed by Henri Verbeet
parent 09095403ac
commit 64126a00c3
Notes: Henri Verbeet 2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
9 changed files with 16 additions and 16 deletions

View File

@@ -1582,7 +1582,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
enum vkd3d_result ret;
unsigned int i, j;
VKD3D_ASSERT(program->normalisation_level == VSIR_NOT_NORMALISED);
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM4);
if (program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
{
@@ -2340,7 +2340,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
program->instructions = normaliser.instructions;
program->use_vocp = normaliser.use_vocp;
program->normalisation_level = VSIR_FULLY_NORMALISED_IO;
program->normalisation_level = VSIR_NORMALISED_SM6;
return VKD3D_OK;
}
@@ -7234,7 +7234,7 @@ static const struct shader_signature *vsir_signature_from_register_type(struct v
{
case VKD3D_SHADER_TYPE_HULL:
if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE
|| ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
|| ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
{
*has_control_point = ctx->program->normalisation_level >= VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
*control_point_count = ctx->program->output_control_point_count;
@@ -7276,7 +7276,7 @@ static void vsir_validate_io_register(struct validation_context *ctx, const stru
signature = vsir_signature_from_register_type(ctx, reg->type, &has_control_point, &control_point_count);
VKD3D_ASSERT(signature);
if (ctx->program->normalisation_level < VSIR_FULLY_NORMALISED_IO)
if (ctx->program->normalisation_level < VSIR_NORMALISED_SM6)
{
/* Indices are [register] or [control point, register]. Both are
* allowed to have a relative address. */
@@ -8374,7 +8374,7 @@ static void vsir_validate_signature(struct validation_context *ctx, const struct
}
/* After I/O normalisation tessellation factors are merged in a single array. */
if (ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
if (ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
{
expected_outer_count = min(1, expected_outer_count);
expected_inner_count = min(1, expected_inner_count);
@@ -8568,7 +8568,7 @@ static void vsir_validate_dcl_index_range(struct validation_context *ctx,
const struct shader_signature *signature;
bool has_control_point;
if (ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
if (ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
"DCL_INDEX_RANGE is not allowed with fully normalised input/output.");