vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.

The previous names "not normalised" and "fully normalised" have meanings
which are likely to change with time. OTOH including a description of the
normalisation level in the enumerant seems excessive. Relating
normalisation levels to shader model versions might be a reasonable
compromise.
This commit is contained in:
Giovanni Mascellani
2024-12-10 20:18:07 +01:00
committed by Henri Verbeet
parent 09095403ac
commit 64126a00c3
Notes: Henri Verbeet 2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
9 changed files with 16 additions and 16 deletions

View File

@@ -8051,7 +8051,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@@ -9922,7 +9922,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;