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vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.
The previous names "not normalised" and "fully normalised" have meanings which are likely to change with time. OTOH including a description of the normalisation level in the enumerant seems excessive. Relating normalisation levels to shader model versions might be a reasonable compromise.
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Henri Verbeet
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09095403ac
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64126a00c3
Notes:
Henri Verbeet
2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
@@ -10356,7 +10356,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
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/* Estimate instruction count to avoid reallocation in most shaders. */
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count = max(token_count, 400) - 400;
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if (!vsir_program_init(program, compile_info, &version,
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(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_FULLY_NORMALISED_IO))
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(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_NORMALISED_SM6))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
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sm6->ptr = &sm6->start[1];
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