vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.

This commit is contained in:
Zebediah Figura
2023-08-07 16:45:31 -05:00
committed by Alexandre Julliard
parent d27b8eb2c0
commit 63e056512d
Notes: Alexandre Julliard 2023-08-30 23:19:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/310
4 changed files with 36 additions and 23 deletions

View File

@@ -72,6 +72,27 @@ void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, c
ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED;
}
char *hlsl_sprintf_alloc(struct hlsl_ctx *ctx, const char *fmt, ...)
{
struct vkd3d_string_buffer *string;
va_list args;
char *ret;
if (!(string = hlsl_get_string_buffer(ctx)))
return NULL;
va_start(args, fmt);
if (vkd3d_string_buffer_vprintf(string, fmt, args) < 0)
{
va_end(args);
hlsl_release_string_buffer(ctx, string);
return NULL;
}
va_end(args);
ret = hlsl_strdup(ctx, string->buffer);
hlsl_release_string_buffer(ctx, string);
return ret;
}
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var)
{
struct hlsl_scope *scope = ctx->cur_scope;