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vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
This commit is contained in:
committed by
Alexandre Julliard
parent
d27b8eb2c0
commit
63e056512d
Notes:
Alexandre Julliard
2023-08-30 23:19:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/310
@@ -1638,17 +1638,12 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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if (var->is_param && var->is_uniform)
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{
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struct vkd3d_string_buffer *name;
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char *new_name;
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if (!(name = hlsl_get_string_buffer(ctx)))
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{
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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if (!(new_name = hlsl_sprintf_alloc(ctx, "$%s", var->name)))
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return;
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}
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vkd3d_string_buffer_printf(name, "$%s", var->name);
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vkd3d_free((char *)var->name);
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var->name = hlsl_strdup(ctx, name->buffer);
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hlsl_release_string_buffer(ctx, name);
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var->name = new_name;
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}
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}
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}
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