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vkd3d-shader: Add support for specialization constants.
Allows reusing the same SPIR-V binary with different shader parameters. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1062,6 +1062,13 @@ static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder
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constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
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}
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static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t value)
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{
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return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
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SpvOpSpecConstant, result_type, value);
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}
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static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
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struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
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{
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@ -2492,12 +2499,25 @@ static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_param
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return NULL;
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}
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static uint32_t vkd3d_shader_get_default_spec_constant_value(enum vkd3d_shader_parameter_name name)
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{
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switch (name)
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{
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case VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT:
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return 1;
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default:
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FIXME("Unhandled parameter name %#x.\n", name);
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return 0;
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_parameter_name name)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_parameter *parameter;
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uint32_t id;
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uint32_t type_id, id;
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if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
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{
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@ -2509,12 +2529,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc
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{
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return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
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}
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else if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
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{
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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id = vkd3d_spirv_build_op_spec_constant(builder,
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type_id, vkd3d_shader_get_default_spec_constant_value(name));
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vkd3d_spirv_build_op_decorate1(builder,
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id, SpvDecorationSpecId, parameter->u.specialization_constant.id);
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return id;
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}
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FIXME("Unhandled parameter type %#x.\n", parameter->type);
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fail:
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id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, id);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
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