mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader: Add support for specialization constants.
Allows reusing the same SPIR-V binary with different shader parameters. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f510e93948
commit
63d12751bb
@ -1062,6 +1062,13 @@ static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder
|
|||||||
constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
|
constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder,
|
||||||
|
uint32_t result_type, uint32_t value)
|
||||||
|
{
|
||||||
|
return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
|
||||||
|
SpvOpSpecConstant, result_type, value);
|
||||||
|
}
|
||||||
|
|
||||||
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
|
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
|
||||||
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
|
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
|
||||||
{
|
{
|
||||||
@ -2492,12 +2499,25 @@ static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_param
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static uint32_t vkd3d_shader_get_default_spec_constant_value(enum vkd3d_shader_parameter_name name)
|
||||||
|
{
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT:
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
default:
|
||||||
|
FIXME("Unhandled parameter name %#x.\n", name);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
|
static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
|
||||||
enum vkd3d_shader_parameter_name name)
|
enum vkd3d_shader_parameter_name name)
|
||||||
{
|
{
|
||||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||||
const struct vkd3d_shader_parameter *parameter;
|
const struct vkd3d_shader_parameter *parameter;
|
||||||
uint32_t id;
|
uint32_t type_id, id;
|
||||||
|
|
||||||
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
|
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
|
||||||
{
|
{
|
||||||
@ -2509,12 +2529,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc
|
|||||||
{
|
{
|
||||||
return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
|
return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
|
||||||
}
|
}
|
||||||
|
else if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
|
||||||
|
{
|
||||||
|
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
|
||||||
|
id = vkd3d_spirv_build_op_spec_constant(builder,
|
||||||
|
type_id, vkd3d_shader_get_default_spec_constant_value(name));
|
||||||
|
vkd3d_spirv_build_op_decorate1(builder,
|
||||||
|
id, SpvDecorationSpecId, parameter->u.specialization_constant.id);
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
FIXME("Unhandled parameter type %#x.\n", parameter->type);
|
FIXME("Unhandled parameter type %#x.\n", parameter->type);
|
||||||
|
|
||||||
fail:
|
fail:
|
||||||
id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
|
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
|
||||||
return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, id);
|
return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
|
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user