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libs/vkd3d-shader: Check return values of imm_atomic_consume in test_decrement_uav_counter().
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@ -14259,30 +14259,31 @@ static void test_decrement_uav_counter(void)
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[numthreads(1, 1, 1)]
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void main()
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{
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u[0] = u.DecrementCounter();
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InterlockedMin(u[0], u.DecrementCounter());
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}
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#endif
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0x43425844, 0xef99d2a2, 0x3141da00, 0x1db3fb8b, 0xa1fc2ee5, 0x00000001, 0x000000c4, 0x00000003,
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0x43425844, 0xceb0e9d3, 0x64ea7417, 0xbd37d26f, 0x589c63c2, 0x00000001, 0x000000c8, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000070, 0x00050050, 0x0000001c, 0x0100086a,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000074, 0x00050050, 0x0000001d, 0x0100086a,
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0x0480009e, 0x0011e000, 0x00000000, 0x00000004, 0x02000068, 0x00000001, 0x0400009b, 0x00000001,
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0x00000001, 0x00000001, 0x050000b3, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x090000a8,
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0x0011e012, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000,
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0x0100003e,
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0x00000001, 0x00000001, 0x050000b3, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x0a0000b1,
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0x0011e000, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0010000a,
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0x00000000, 0x0100003e,
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};
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static const struct
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{
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uint32_t initial_value;
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unsigned int decrement_count;
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uint32_t expected_value;
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uint32_t expected_min_value;
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}
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tests[] =
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{
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{0x00000000, 1, 0xffffffff},
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{0x00000001, 1, 0x00000000},
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{0xffffffff, 1, 0xfffffffe},
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{0x00000010, 16, 0x00000000},
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{0x00000010, 17, 0xffffffff},
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{0x00000000, 1, 0xffffffff, 0xffffffff},
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{0x00000001, 1, 0x00000000, 0x00000000},
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{0xffffffff, 1, 0xfffffffe, 0xfffffffe},
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{0x00000010, 16, 0x00000000, 0x00000000},
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{0x00000010, 17, 0xffffffff, 0x00000000},
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};
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if (!init_compute_test_context(&context))
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@ -14335,6 +14336,14 @@ static void test_decrement_uav_counter(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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transition_sub_resource_state(command_list, buffer, 0,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
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counter = 0xffffffff;
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upload_buffer_data(buffer, 0, sizeof(counter), &counter, queue, command_list);
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reset_command_list(command_list, context.allocator);
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transition_sub_resource_state(command_list, buffer, 0,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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transition_sub_resource_state(command_list, counter_buffer, 0,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
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counter = tests[i].initial_value;
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@ -14353,6 +14362,10 @@ static void test_decrement_uav_counter(void)
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counter = read_uav_counter(&context, counter_buffer, 0);
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ok(counter == tests[i].expected_value, "Got %u, expected %u.\n",
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counter, tests[i].expected_value);
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counter = read_uav_counter(&context, buffer, 0);
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ok(counter == tests[i].expected_min_value, "Got %u, expected %u.\n",
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counter, tests[i].expected_min_value);
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}
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ID3D12Resource_Release(buffer);
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