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tests: Map unindentified hrs on compilation.
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Alexandre Julliard
2023-05-01 22:24:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148
@ -716,6 +716,16 @@ unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot
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return stride;
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}
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static HRESULT map_unidentified_hrs(HRESULT hr)
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{
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if (hr == 0x80010064)
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{
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trace("Mapping unindentified hr %#x as %#x.\n", hr, E_FAIL);
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return E_FAIL;
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}
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return hr;
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}
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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@ -733,6 +743,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
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hr = map_unidentified_hrs(hr);
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ok(hr == expect, "Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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{
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